Callym Lukie | Level Designer

Urgent Click Up T.A.S.K.
Urgent Click-UP T.A.S.K. is a first-person puzzle-platformer game where the player falls asleep and must traverse a dream-like state with a universal remote that possesses a variety of abilities to help escape the nightmare. Completing the puzzles will allow them to wake up and resume late-night TV viewing. URGENT CLICK-UP T.A.S.K. ESCAPE YOUR DREAM.
Gamejam Theme
One Tool, Many Uses
Gameplay Video
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My Contributions
Level Design
I was responsible for creating a puzzle platform level utilizing the mechanics of scaling, freezing, and grabbing boxes to escape the level.
The level takes 3 minutes to complete and features a couple puzzle sequences the player has to solve.
Gameplay Video
Top View

Puzzle Design Overview
This puzzle requires players to use the Wooden box to push the battery box out of the glass floor. In doing so they gain access to the battery box which can trigger a pressure plate to open up the door to continue on in the level.

The maze was designed to only allow the battery block access into some points. The battery cannot pass the half slabs, but the wooden box used to push it can forcing players to plan out a proper path of action.
The second part of the puzzle starts from this diamond shaped gap.
Even at its smallest size, the normal square shape cant fit into this diamond hole.


The only other piece of the puzzle is this stack of blocks shaped like diamonds.

Previously in the level, players came across some visual storytelling where I showcased exactly what has to be done to complete the puzzle.

Following the diagram behind glass players can rest the battery box on the diagonals to create the needed shape, and finish the puzzle.
Level Design Techniques
Spatial Recontextulization
Initial View

After View

To showcase progress in the level I gave players a window into where they once were by showcasing the level from a spot that was in view from a previous point in the level.
Visual Storytelling
Leading Lines

The solution to a future puzzle so players can progress to the next stage.

These stacked dressers look like an arrow pointing up which directs the players attention to the above batter box.